Title of the resource/tool CS Unplugged
Language of the resource English | Deutsch | Español | Français | Te Reo Māori | 简体中文
Type of the resource/tool
  • Website
  • Learning platform
Field of application

Collaborative learning online
Virtual learning environments

Methodology of using the resource/ tool 

The primary goal of the Unplugged project is to promote Computer Science (and computing in general) to young people as an interesting, engaging, and intellectually stimulating discipline.

CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. We originally developed this so that young students could dive head-first into Computer Science, experiencing the kinds of questions and challenges that computer scientists experience, but without having to learn programming first.

Main functionalities  Thanks to generous sponsorships we have been able to create associated resources such as the videos, which are intended to help teachers see how the activities work (please don’t show them to your classes – let them experience the activities themselves!). All of the activities that we provide are open source – they are released under a Creative Commons Attribution-ShareAlike licence, so you can copy, share and modify the material.
Link to the resource/tool https://www.csunplugged.org
Resource/tool operating mode Web-based
Operating systems

Windows

MAC

Linux

Responsive design

Desktop

Tablet

Mobile

Resource/tool can be used for 

Synchronous learning

Asynchronous learning

Access to the resources/tool for the user No login needed
Privacy and security politics None
Pricing Free

 

Competencies improved using this tool

PROFESSIONAL ENGAGEMENT

  • Digital continuous professional development

DIGITAL RESOURCES

  • Selecting digital resources

TEACHING AND LEARNING

  • Teaching
  • Guidance
  • Collaborative learning
  • Self-regulated learning

EMPOWERING LEARNERS

  • Accessibility and inclusion
  • Differentiation and personalisation
  • Actively engaging learners

FACILITATING LEARNERS’ DIGITAL COMPETENCE

  • Information and media literacy
  • Digital communication & collaboration
  • Digital content creation
  • Responsible use

 

Soft skills for digital tutors

Reflection

Curiosity

Imagination

Resilience

 

 

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